
To The Grave: The Wildlands of Faenora
Play the Alpha Demo and Wishlist the Wildlands of Faenora on Steam Today!
Step 1: Get amulet from mysterious wizard.
Step 2: Chase massive gryphon through medieval fantasy world.
Step 3: Die. Come back. Repeat.
To The Grave: The Wildlands of Faenora is a tactical turn-based roguelite where you're either a hero in the making…or just the latest fool sent to their doom with an amulet and a dream. Choose your fate. Recruit your crew. Hope the gryphon doesn’t eat everyone this time. Or a dragon. Or a huge corrupted bear that wears gloves for some reason.
Key Features:
- Tactical Squad Chaos: Command a squad of semi-qualified adventurers in turn-based battles where every move counts. Position your heroes on a 3x3 grid, exploit enemy weaknesses and try not to get obliterated. Again.
- Customize or Die (Probably Both): Deck out your units with swords, armor, enchanted trinkets and questionable fashion choices. Promote them to new classes, unlock powerful abilities and pretend this was all part of the plan.
- Unit Customization: Equip your units with powerful weapons, armor and accessories. Promote them to advanced classes to unlock new abilities and dominate the battlefield.
- Pick a Path, Regret it Later: The Wildlands don’t come with a roadmap — just cursed loot, suspicious strangers and way too many forks in the road. Every run brings new events, new challenges and new ways to die (but creatively!).
- Grid-Based Brilliance: Front-row brawlers, back-row sharpshooters and watching out for that one ghost who insists on floating sideways. Plan your formation wisely or watch chaos unfold. Pro tip: ranged units in front = bad.
- Pixel Art Magic: A visually whimsical world packed with monsters that look surprisingly huggable. Every nostalgic pixel drips with charm and the potential of corruption by dark forces.

The Story
In the Kingdom of Faenora, legends are forged in steel, sorcery and, sometimes, a series of poor decisions.
You begin in a tavern. You hear about a gryphon. You get handed a death-defying amulet by a wizard with questionable motives. Now, with nothing but determination and a loosely assembled crew of allies, you march into the Wildlands to chase glory, riches and whatever that gryphon’s problem is.
But the Wildlands hold more than just oversized bird monsters. There are secrets buried in the forest, corruption leaking from the Netherrealm and maybe — just maybe — something you were meant to find.
Even if you die a few dozen times on the way. (Which you will.)
Join the Adventure
Be among the first to get slaughtered, resurrected and mildly traumatized in To The Grave: The Wildlands of Faenora.
Follow us at @FaenoraVerse on Substack, wishlist us on Steam (https://store.steampowered.com/app/3053990) and check us out at www.faenoraverse.com! This alpha demo is just the beginning!
Updated | 13 minutes ago |
Published | 1 day ago |
Status | In development |
Platforms | HTML5 |
Author | FaenoraVerse |
Genre | Role Playing |
Made with | Unity |
Tags | JRPG, Pixel Art, Roguelike, Strategy RPG, Tactical RPG |
Average session | A few seconds |
Languages | English |
Inputs | Mouse, Touchscreen |
Links | Steam |
Comments
Log in with itch.io to leave a comment.
I think it's a bug but whenever a unit is promoted, it loses some stats. For example, my lvl 20 Knight when promoted to Fighter, lost 1/3 of its stats, and when promoted back into a Knight, again lost 1/5 of its stats. Perhaps it removes the leveling up stats bonus, but it kinda crippled my units before the Gryphon fights.
Hey! Thanks for letting us know about this. We'll definitely check into this, because it shouldn't be the case. Could it happen because of different equipment (for example, if you promote from a Knight to a Fighter when you have a sword equipped, your sword will be unequipped because Fighters can't use swords)?
Just beat the first boss using a team of 5 melees (unexpectedly). Hero at lvl 15. Enjoyable gameplay that combined Tactics Orge March of The Red Queen with roguelike elements.